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(I’d like to learn more about that!) But the interview also talks about what the designers think of the possibility of a new sequel in this unique Mega Man franchise. It reveals a few new details, such as the fact that the team was working on a horror game for Game Boy Advance with a built-in sensor that detects human fear before ultimately segueing into what became Battle Network. Rockman Corner has an (admittedly rough) translation of the interview, which is broken into two parts. Famous” character), illustrator Yuji Ishihara, designer Tomonori Hashinaga, series producer Kazuhiro Tsuchiya, and others.
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Tokyo TV in Japan recently got to interview various designers involved in the creation of Capcom’s Mega Man Battle Network series, including Masakazu Eguchi (inspiration for the “Mr.
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